Prevalence of Internet Gaming Disorder (IGD) among youth of Bihar, India
Internet Gaming Disorder in Bihar
Keywords:
IGD, Prevalence, Youth, Bihar, Psycho-social consequences, Sleep disturbances, InterventionsAbstract
Background: Excessive Internet usage and video gaming among children and adolescents is of severe health concern which makes them more vulnerable to adverse health and psycho-social consequences. Aim: The current study aimed to find out the prevalence rate of internet gaming disorder (IGD) and its associations with demographic characteristics among youth of Bihar, an Indian state with highest multi-dimensionally poor population. Methods: A total of 466 participants, aged 15 to 29 years, were drawn from the state of Bihar through snowball sampling technique. Youth demonstrating IGD was screened with the 9- items internet gaming disorder scale. Children scoring 5 or more on it were screened for IGD. Descriptive statistic was used to show the prevalence rate and associated demographic characteristics. Results: The prevalence rate of IGD among youth was categorically 26.8% for disordered gamers and 38% (177) for the risky gamers. It was more prevalent in male (22.5%) than female (4.3%). Education, gaming hours per day and week, quality of sleep, presence of media in bedroom, and interference in professional/school, personal & social life were identified as the most significant associated factors of IGD. Conclusion: Online gaming disorders are on rise, which had led the youth of Bihar for psychological disturbances, sleep disturbances and problems in education. The findings advocate for further clinical and research studies and need for innovative interventions to address IGD.
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